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01 · The reminder

The plan is simple on paper.

At 6:30, Maya’s practice reminder appears. The exercises are waiting on the table. She wants to do them, but after a long day, getting started feels bigger than the task itself.

Maybe after dinner.
01 · The reminder

The plan is simple on paper.

At 6:30, Maya’s practice reminder appears. The exercises are waiting on the table. She wants to do them, but after a long day, getting started feels bigger than the task itself.

Maybe after dinner.
02 · The delay

Tomorrow keeps winning.

One missed evening becomes three. Not because the plan matters any less, but because repetition can feel lonely, clinical, and difficult to fit into everyday life.

A good plan can still be hard to begin.
03 · The appointment

Her clinician asks a different question.

At Maya’s next visit, the conversation is not about blame. It is about what makes practice difficult and what could make it feel more approachable.

What would make you want to come back tomorrow?
04 · The recommendation

What if practice felt more like play?

Her clinician introduces P.D. Pathways: four game-based activities designed around tremors, bradykinesia, and poor balance, all connected through one personal journey.

Not a bigger task, just a more inviting way
05 · The first session

One game.

Maya begins with Trace. The path responds to her movement, the interface stays calm, and there is no public leaderboard asking her to compete with anyone else.

For the first time, practice feels possible tonight.
06 · The small win

The app celebrates showing up.

Her first session becomes a starting point, not a judgement. A small completion moment gives Maya something simple and honest to build on.

One session becomes her baseline.
07 · The rhythm

A few minutes begin to form a routine.

Maya chooses different activities across the week. Each session adds another point to a picture that belongs only to her, making the routine easier to see and revisit.

Progress is a pattern, not a perfect streak.
08 · The conversation

Now she can bring a story, not just a memory.

At her next appointment, Maya and her clinician open the doctor portal together. Her latest game results, overall Pathway Score, symptom scores, and recommended next activities are ready to discuss. The portal updates as sessions are completed, without diagnosing or replacing professional care.

Better Days. Built Daily.

P.D. Pathways

Better Days.
Built Daily.

A personal movement lab that turns daily skill practice into approachable games, helping people build a routine, follow personal patterns, and share meaningful progress with their care team.

Continue into the product
A routine designed to invite you back

Motivation rarely arrives all at once.
It is built in moments.

P.D. Pathways makes those moments approachable: choose a game, play for a few minutes, and add another point to a picture that belongs only to you.

TremorsBradykinesiaPoor balance
Try the idea

Experience a
single movement.

The score is then collected by the AI Agent to track progress

A small experience

Follow the light.

Click or touch, then trace
Inside the prototype

Practice becomes play.
Actions becomes insights

Four approachable games help people practise targeted skills, follow patterns against their own baseline, and bring more context into conversations with their care team.

GOOD AFTERNOONYour pathway
AM
YOUR WEEK3 sessions
NEXT ACTIVITYTraceTremor tracing · 5 min
PERSONAL TRENDFollowing your rhythmCompared with your first session

4 Different Games.3 Targeted Symptoms.2 Perspectives.1 Journey.

Each activity turns intentional repetition into an experience people can understand, revisit, and make their own.

01Target symptom · Tremors
Trace game showing a glowing guided path in a pastel garden

Trace

Follow a guided path with a finger or stylus.

Measures path exits, accuracy, completion time, and trace consistency.
02Target symptom · Bradykinesia
Flappy Bird game from the side with a bird navigating floating garden obstacles

Flappy Bird

Use repeated, intentional movements to guide the bird through each opening.

Measures movement initiation, reaction time, rhythm, and consistency.
03Target symptom · Poor balance
Subway Surfers game showing a three-lane garden course

Subway Surfers

Use camera-tracked foot lifts to change lanes while standing safely in place.

Measures lane-change reaction time, weight-transfer time, torso stability, and crash rate.
04Target symptom · Bradykinesia
Tetris game showing pastel falling blocks in a garden setting

Tetris

Use timed directional movements to place and rotate falling blocks.

Measures response time, movement initiation, placement speed, and accuracy.
Your games, connected by one AI agent

Every action adds context.
The next step becomes clearer.

After each game, the AI agent brings the results together to recommend which activity may be most useful next. It creates one overall Pathway Score and separate scores for tremors, bradykinesia, and poor balance, helping the patient and doctor follow the same personal progress picture.

GAME DATA

Four games add to one personal picture.

01TraceTremors02Flappy BirdBradykinesia03Subway SurfersPoor balance04TetrisBradykinesia
P.D. PATHWAYS

AI Agent

Finds personal patterns, updates scores, and suggests a game to play next.

EXAMPLE SCORE VIEWUpdated today
78Overall Pathway Score
Tremors74Bradykinesia81Poor balance76
RECOMMENDED NEXT

TraceSuggested from recent personal game patterns

PATIENT VIEW

Know what to play and how your patterns are changing.

See the overall score, symptom scores, and an approachable next activity in one place.

DOCTOR PORTAL · LIVE

Follow connected patients as sessions are completed.

Doctors can view recent game results, overall and symptom scores, trends, and AI-recommended activities in real time.

Latest session synced

Scores and recommendations summarize personal game patterns. They do not diagnose Parkinson's disease, determine treatment, or replace professional judgement.

Progress, made personal

Compared with yourself.
Not everyone else.

Your first session creates a personal baseline. Future sessions add context, helping you and your care team follow patterns without leaderboards or comparison to strangers.

Your own starting pointActivity-specific patternsClear, shareable trends
Two perspectives. One shared path.

Games for the Patient.
Context for the Care Team.

FOR PEOPLE WITH PARKINSON’S01

See your scores.
Know what comes next.

  • AI-recommended games from personal patterns
  • One overall Pathway Score
  • Scores for each targeted symptom
  • Progress against a personal baseline
TODAY’S PATHReady when
you are.
FOR CLINICIANS & THERAPISTS02

A live doctor portal
for connected patients.

  • Progress updates as sessions are completed
  • Overall and symptom-specific scores
  • Activity trends and AI recommendations
  • Information to support, not replace, judgement
DOCTOR PORTAL · LIVECONNECTED
MKMaya K.Latest session · Today
OVERALL78TREMOR74BRADYKINESIA81BALANCE76
12 WEEK PERSONAL TREND
Already in motion

A working prototype,
shaped by real conversations.

04

Working activities

Trace, Flappy Bird, Subway Surfers, and Tetris are all represented in the current prototype.

02

Expert conversations

The concept has been discussed with two professors. Their input informs development; it is not a claim of clinical validation.

OUR NEXT CHAPTER
“Build with people, not for them.”

We invite anyone to share feedback and shape the future of Parkinson's Disease care with us

Designed around the person

Advanced technology.
Human boundaries.

01

Privacy by intention

Camera input is designed to be analyzed without storing videos, just landmarks.

02

Accessible by default

Clear language, generous controls, reduced-motion support, and alternatives to gesture-only interactions.

03

Support, not diagnosis

P.D. Pathways is designed to support practice and conversations, not diagnose, cure, or replace professional care.

Take the next step

Better Days.
Built Daily.

Join the people helping shape a more engaging way to practise, follow progress, and stay connected.